Summary: Aantekeningen Play And Game

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Read the summary and the most important questions on Aantekeningen Play and Game

  • 1 Hoorcollege 1: Introduction

    This is a preview. There are 4 more flashcards available for chapter 1
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  • What is a game?

    Art, expression of culture, simulation, community tool to connect with people
  • Four types of games (Caillois)

    1. Agon (competition): how good are you determines whether you reach the goals
    2. Alea (chance): luck and randomness determine (partly) whether you reach the goals
    3. Mimicry (imitation): you can take on the role of something/someone lese
    4. Llinx (vertigo): emphasis on movement/speed, the goal being to get an enjoyable feeling
  • Perspectives about studying games

    - game perspective: structure and technology of the game, and how these determine the player experience
    - player perspective: how games are used in the real world, and what the effects are on players
    - culture perspective: how culture affects games and vice versa, subcultures related to games
  • Two groups of researchers

    - focus on the games themselves or related philosophical questions (film studies)
    - categorization
    - reasoning
    -> narratology (games as a way to tell stories)  vs ludology (games as a collection of rules = gameplay)

    Situationalists: focus on the players and culture
    - context 
    - variation
    - real experiences
  • 2 Hoorcollege 2 - Game elements + MDA framework

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  • Examples of challenges / conflicts

    - obstacles: phyisical, that stands in your way or mental, something you need to overcome
    - enemies: either other players or AI controlled by the game
    - dillemmas: strategic choices we need to make
  • Context: Space or enviroment

    this can have different amounts of dimensions (this can also be 0 for example with a quiz). A discrete space has a fixed amount of locations (chess etc), a continuous space has an infinite amount of that space (soccer field, you can be in that entire field).
  • 3 Hoorcollege 3 - Memory, perception + attention

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  • Building blocks to our experience

    - perception
    - memory
    - attention
    - motivation
    - emotion
    - learning
  • Low level perception

    From sensation -> perception -> cognition
    when you see perceiving these things, you start seeing organizations. In the cognition level you have knowledge about the things you perceive
  • High level perception

    Cognition -> perception -> sensation
    you know what you are looking for and then start to look for particular elements. You try to see patterns and zoom in more detailed
  • Short term memory (working memory)

    Timespan of less than a minute, memory then dissapears or moves to long-term memory. Players need to remember functions, therefore don't overload them with information.
    you can memorise 7 +/- 2 items without distraction with the first and last having priority (primacy/recency). But this received critisicm: working memory
    - approximately 4 things to memorise is more likely
    - you can combine language and visual space
    - we are not good at multitasking
    - the deeper you process something the better we memorise

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