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Summary Python Programming : An Introduction To Computer Science

- John M Zelle
ISBN-10 1590282418 ISBN-13 9781590282410
89 Flashcards & Notes
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A snapshot of the summary - Python programming : an introduction to computer science Author: John M Zelle ISBN: 9781590282410

  • 1 Computers and Programs

  • Understand the respective roles of hardware and software in a computing system
    Software (programs) rules the hardware (the physical machine)
  • Learn what computer scientists study and the techniques that they use
    Computer science is all about what can be computated. The computer scientist will use mathematical analysis and the comuter to validate and refine hypethesis.
  • Understand the basic design of a modern computer
    A computer's brain is called the CPU (Central Processing Unit). The CPU takes programs and data from the main memory (RAM or Random Access Memory). Fourthermore a computer consists of secundary memory, input and output devices.
  • Understand the form and function of computer languages.
    High-level computing languages consist of human readable code. Low-level language consists of code the computer can use. High-level code is either comilated into low-level code or intepreted.
  • Begin using the Python programming language.
    print( "Hello World!" )
  • Learn about chaotic models and their implications for computng
    A caotic model can have a ver different outcme even if the input is slightly different. This makes certain tasks difficult for computers.
  • 1.4 Hardware Basics

    This is a preview. There are 6 more flashcards available for chapter 1.4

  • Central Procesing Unit (CPU)
    The Central Processing Uniit (CPU) is the "brains" of a computer.
  • 1.5 Programming Languages

    This is a preview. There are 9 more flashcards available for chapter 1.5

  • High-level computer languages
    Designed to be precise, but used and understood by humans.
  • 1.7 Inside a Pyhon Program

    This is a preview. There are 3 more flashcards available for chapter 1.7

  • Assign statement
    x = 3.9 * x * (1 - x)
    [...] Once the value on the right side is computed it is asssigned to the variable that appears on the left-hand side of the =, in this case x.
  • 2 Writing Simple Programs

    This is a preview. There are 3 more flashcards available for chapter 2

  • Know the steps in an orderly software development process
    TBA
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